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Book Summary
Mithya's eight worlds – Shyn, Lustr, Sparkl, Glo, Dazl, Shimr, Syntilla and
Glytr – were plunged into darkness when the wicked Shaap Azur captured all the
32 stars of Tara. All seemed lost, until Taranauts Zarpa, Tufan and Zvala -
three bright, brave and gifted mithyakins - set out on the difficult and
dangerous quest to bring back light and cheer to Mithya. This time, the
Taranauts travel to Zarpa's home world of Sparkl to rescue the four Amethysts,
only to discover that Shaap Azur has upped the stakes like never before. They
have to win four deadly games against wily opponents, seen and unseen! What's
more,
Mithya's eight worlds – Shyn, Lustr, Sparkl, Glo, Dazl, Shimr, Syntilla and
Glytr – were plunged into darkness when the wicked Shaap Azur captured all the
32 stars of Tara. All seemed lost, until Taranauts Zarpa, Tufan and Zvala -
three bright, brave and gifted mithyakins - set out on the difficult and
dangerous quest to bring back light and cheer to Mithya. This time, the
Taranauts travel to Zarpa's home world of Sparkl to rescue the four Amethysts,
only to discover that Shaap Azur has upped the stakes like never before. They
have to win four deadly games against wily opponents, seen and unseen! What's
more,