More comfortable with a sword than a scepter, the enigmatic Kull has recently
crowned himself king and seeks to unite the once proud and powerful land of
Valusia. As representatives from all corners of his kingdom seek his counsel,
the warrior-king accepts a strange invitation from the Pictish emissary. Kull
will need to discard ancient prejudices if he's to save the newly united
Valusian empire from a clandestine enemy that once threatened to enslave and
exterminate mankind Aided by Brule - a hotheaded Pict confidante - Kull uncovers
layers of deception and treachery in the ancient halls of the Tower of Splendor
and faces the growing threat