It's all about creating believable 3D animation and visual effects. And this
very practical and motivating book, written by two leading animators, delivers
the kind of detailed knowledge of Maya that's needed to make truly lifelike
characters. Step-by-step tutorials defining the entire animation process take
readers through all the tools available in Maya for making refined movement.
Drawing on their years of experience animating characters for "The Simpsons" and
"King of the Hill," the authors provide plenty of opportunity for readers to
practice using these tools, instilling confidence and a sound grasp of
traditional and non-traditional character design and animation. Topics covered
include the Animation Curve Editor, basic